If you find animations that are similar, on completely separate rigs and skeletons, it's more than likely rotoscoping is involved as a method of tracing. If timings overlap in an animation on completely separate rigs, that's not something you can copyright easily and mostly not worth trying to do. Keep that in mind as well.Īnother additional thing, Rotoscoping is a technique in animation where you trace other movement (animations, videos, anything). ALL AAA companies outsource their promotional work to other companies. Same goes for our trailers, you guys love them, and they are all made by 2 people. So about 10% of the art is outsourced, whereas AAA companies outsource about 70% of their art (since they have the budget, we don't have that option and so any idea we have needs to be made in-house). So remember that when comparing our own quality to Elden Ring, maybe that puts into context what 3 developers really means.ģ) The only other things from the Epic Marketplace that I use is for generic VFX that was a waste of time to make since I'd make things that looked virtually the same anyway, and things that are so generic (like some rocks) that didn't require artistic direction. They have thousands of contracted artists from around the world that they buy things from. I'm sorry to burst your bubble if you thought Miyazaki himself makes everything, or the 200-300 employees they have make everything. Keep up the work and you'll get all the love you deserve eventually.People are also talking about stolen assets a lot so a few things to understand:ġ) We're always been transparent about using the Epic Marketplace for animations that are good and fit our theme (the rest I made - we just needed more variety and I'm not an animator by trade, I had to learn for this game) - the link to the main one getting flack I will put at the end, you can buy it yourself, and try making Bleak Faith yourself too!Ģ) Fromsoftware outsources a lot of their art in all of the games you love, if you look around you will find they BUY hundreds of art assets from other companies as well, and also reuse those assets because a lot of that is not INHOUSE - Meaning they can't wake animations on the fly, they have to work with the many companies they hire to make their work. You have one in spades and the other only needs a few, admittedly thick, layers of polish to have that in spades as well. For indie games, the quality of the devs as people can matter more than the quality of the games sometimes. Regardless, on your end you are doing the best thing to properly fix the situation so that you don't have to worry no matter what the result of the rest of it is, and that is all that actually matters. Certainly not the best way to go about it, but still. It's a bad look when situations like this come up, but from what I know, on their end they and the buyer are protected, so why would they spend the money to investigate something that the copyright owner hasn't said anything about. Their TOS puts all liability on the seller, so Epic won't care without a complaint from the copyright owner themselves, after which they would investigate. Epic has always been shady and I've never liked them, but for something like this they are still a company. To be fair as a business they have to give the PR answer.
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